Client
Apex Digital Games
Year
2024
Duration
18 months
Team
12 developers
⚡
The Challenge
Building a 32-player multiplayer shooter with sub-50ms latency at 4K/60fps.
✓
Our Solution
Custom dedicated server architecture with regional nodes and proprietary occlusion system.
Results
1.2M players in first month
4.8/5 review score
60fps on RTX 3060
45ms global latency
Technologies
Unreal Engine 5C++AWS GameLiftRedis